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import Qt 4.7

Rectangle {
    id: crosshairrect
    width: 64
    height: 64
    color:  "#00000000"
    z: 40
    scale: 1.0

    property bool crosshairpressed: false

    signal crosshairSelect(int x, int y)

    Image {
        id: crosshairimg
        anchors.fill: parent
        fillMode: Image.Stretch
        source: "crosshair.gif"
    }

    MouseArea {
        id: crosshairmousearea
        anchors.fill: parent

        onPressed:
        {
            crosshairpressed = true
        }
        onReleased:
        {
            crosshairpressed = false
        }

        onClicked:
        {
            // note: this returns the center point of the map
            crosshairrect.crosshairSelect(parent.parent.width/2 ,parent.parent.height/2)


        }

    }

    states:
    [
        State {
            name: "selected"; when: crosshairpressed == true
            PropertyChanges { target: crosshairrect; scale: 0.8 }
        }
    ]

    transitions:
    [
        Transition
        {
            from: ""; to: "selected"; reversible: true
            ParallelAnimation {
                NumberAnimation { properties: "scale"; duration: 200; easing.type: Easing.Linear }
            }
        }
    ]
}
